Kim Hicks

Description:

Storm Lord Elodoth

Attributes

Intelligence: OO Strength: OOO Presence: OO
Wits: OO Dexterity: OOO Manipulation: OO
Resolve: OO Stamina: OO Composure: OOO

Skills

Mental
  • Investigation (Smell) OO
  • Occult O
  • Politics O
Physical
  • Athletics OO
  • Brawl O
  • Larceny OOO
  • Stealth (Crowds) OO
  • Survival O
  • Weaponry (Improvised) OOO
Social
  • Empathy O
  • Expression O
  • Persuasion O
  • Streetwise O
  • Subterfuge (Misdirection) OO

Attacks

  • Bite -> 4 dice (Dalu 5) (Gauru 9) (Urshul 6)
  • Claw -> 4 dice (Dalu 5) (Gauru 8) (Urshul 6)
  • Improvised Staff -> 5 dice (Dalu 7) (Gauru 9) + weapon mod
  • Tripping -> 5 dice (Dalu 7) + weapon mod vs Athletics+Dexterity roll
    • Defense applies. No damage on Fail, Success causes 1 Bashing
  • Temple Strike -> 2 dice (Dalu 4) + weapon mod
    • If total success >= opponent’s size, opponent falls unconscious for a number of turns equal to damage done

Gifts

  • Sand in Eyes
    • Roll: 6 dice vs Composure + Primal Urge
    • Cost: None
    • Desc: People can’t remember what you look like
    • Page: 113
  • Scent Beneath Surface
    • Roll: 4 dice verses Composure + Primal Urge
    • Cost: 1 Willpower
    • Desc: Determine if someone is lying and their emotional state
    • Page: 120
  • Partial Change
    • Roll: 4 dice or auto
    • Cost: None or 1 Essence
    • Desc: Shift only certain features
    • Page: 128

Merits

  • Language(First Tongue) O
  • Allies (FOB Gang) OO
  • Disarm OO
  • Fighting Style: Staff OO

Renown

  • Purity O
  • Honor OO

Auspice Ability

+2 dice on any Empathy, Expression, Persuasion, or Politics roll made to negotiate with spirits.
Bio:

Kim Hicks

Werewolves in Calgary Speckles